Компания GOA опубликовала руководство о том, как правильно играть в группе в RvR боях в Warhammer Online. С помощью наглядных схем вы узнаете, как выбирать лидера, какие обязанности лежат на лидере группы и на каждом из ее участников, как важно правильно выбрать расстановку игроков, а также подробно обсудить весь ход боя после его окончания и многое другое.
Why Form a Group?
In fact there are many reasons for playing in a group: because playing with other players makes it so much more fun, or because you want to play with friends or people you met in-game. Perhaps you want to form a group to try out something new; there are many other reasons, but the most common would be in order to avoid the following:
It’s at moments like this, that you realise the true value of being part of a group..
Generally, as your character progresses, you will be invited to team up with other players. Perhaps you know them, perhaps they are part of your guild or perhaps you’ve just met them: however you know them, with this group, you will be able to gain access to a completely new dimension of the game. No matter how well you know how to play your character, you will have to make use of the complementary nature of WAR careers if you wish to advance.
What follows should not be considered as the ultimate guide, but in it you will find the main advice which, while fighting other players, could help sway things in your favour.
Creating a Group
The first thing you must do is create a group. Although there is no one group composition that is better than the others, there are however a few points that you must bear in mind when choosing your partners.
Your average group consists of two healers, two ranged fighters and two hand-to-hand combat fighters. This will make you very versatile and therefore capable of dealing with most situations.
Of course, this is only one example, even if it is the most common. Some groups opt for a third healer instead of a caster or a melee DPS; the hybrid nature of the careers allows you to use the team makeup to your advantage. Some prefer a group which utilises distance, with two healers and four casters or archers, and even three of each. Don’t forget to enlist a defensive warrior to protect the weaker careers, and make sure you have enough careers capable of inflicting damage quickly to get rid of your enemies, or choose characters capable of blocking enemy movements.
These are choices to be made; however, if there is one piece of advice you need to follow, it is to keep your healers alive. Without healing, your group will find it extremely difficult to confront their enemies, whoever they may be.
In WAR, every career is important and each has its own good points and bad points. It’s up to you to decide, from those present, which character has the qualities you need. However, don’t forget that the aim is to have fun, so even if this means your group may sometimes be a bit unbalanced, don’t hesitate to join the players you really value!
Things are Getting Serious
Now that you have your group, you will be able to get to the more serious stuff! Teamplay implies playing together, not just one alongside one another. Six people playing taking into account their partner’s actions will be ALWAYS more effective than six people playing without even paying attention to one other.
First of all, choose a leader. Why? Simply because if everyone decides to do their own thing, there is no point in grouping up.
Choose the player who knows the region the best, or even the player who has the best overall view of the battle, or the most experienced. Theoretically, any career can lead a group! However, as the leader is the person who will take charge of the group, we advise you – where possible – to give preference to tanks: So, during a front assault (which is the most common), the one in your group most likely to be targeted first will be protected by the best armour against your enemies!
The Leader’s Role
The leader is the person who chooses where to go and which way to go. They must be familiar with the roads, know where to go, and in particular know where all the ambush areas are, whether to avoid your enemies’ traps or set your own.
While on the move, the leader must make sure that none of the group have strayed too far. It happens quite often that a member of the group falls a little behind, having been attacked on the way or just a little distracted. The leader of the group must make sure that all members are present and ready to fight. Make sure that all your partners are close to you while travelling and that you don’t end up rushing at your enemies one by one.
The leader decides whether or not to engage in combat: they may prefer to flee, pass around or strike your enemies directly, depending on the situation.
They give the directions during combat, taking into account the opponents’ actions, troops and the information they have at hand. They must react swiftly and without hesitation, doing the best they can according to their tactical abilities.
When a fight is over and the group is in a secure zone – and ONLY at that moment — the leader should invite their members to talk about the problems they encountered, as well as their great deeds. It’s only through analysing your previous fights, and understanding where you went wrong that you can truly learn.