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Ожидаемые игры По мнению Ten Ton Hammer, игра вывела жанр онлайновых шутеров на новый уровень
Ten Ton Hammer опубликовал впечатления от бета-версии Global Agenda. По мнению автора, игра вывела жанр онлайновых шутеров (точнее поджанр, где присутствует разбиение на классы) на новый уровень, предлагая игрокам очень интересное PvP и вполне приличные PvE-миссии.

Заодно автор решил вкратце описать основные возможности Global Agenda, упомянув при этом о любопытном факте - все персонажи в рамках одного эккаунта обладают идентичным именем. Такой шаг повысит ценность репутации для добросовестных игроков и окажет сдерживающее воздействие на любителей портить другим жизнь.
Slaughter with style in this new shooter from Hi-Rez Studios!

The beta for Global Agenda came to a close on last Tuesday and I can finally pool my thoughts together about this all-too-enjoyable adventure. At first glance, Global Agenda looked to me like another class-based shooter, this time with a permanent leveling system and perks/skills, but that opinion changed quickly once I got my feet wet. Hi-Rez studios has crafted an addictive blend of the finest first person shooter gameplay, and even included a respectable PvE aspect to boot.

Character creation is relatively standard fare, with over 20 male and female heads and several styles of individual features to choose from. One important thing to note is that, during your account creation, you create your name, and by your name I mean the name of ALL of your characters. No matter if you log on as a Robotics, a Recon, or an Assault, they will all share the same name and the only thing discerning them at your character selection screen is the class and level. This basically enables two things: you can build a reputation throughout the community no matter what character you"re on, and it makes it extremely easy for anyone to contact you and keep in touch.

Once you"ve wrapped that up character creation you"re given the option to play through the introductory missions. These have some brief cutscenes with voice acting and give you a good introduction as to the backstory of the game. All basic weapons and controls are covered and the missions will also give you plenty of opportunities to practice the fine art of using your jetpack. The jetpack is one of the unique aspects of combat in Global Agenda. You’re required to switch from your weapon to the jetpack to activate it, but it can enable you to escape or get into advantageous positions over your opposition. Just remember to switch back to your main weapon upon landing!

Enemy have the upper hand?  Not for long!

Upon completion or skipping of the intro, you"re thrown into your new home, Dome City. Dome City is your hub for everything in this game. If you"ve played Phantasy Star Online or Universe you’ll notice similarities to the cities in those games. Cities are instanced and upon login you"re likely going to be thrown into “Dome City 112” or some similar random number. The city splits off into two main halls--one for skill assignment and crafting and the other for various forms of items and dyes. In the middle of every city is your mission hub, which you"ll need to access if you ever want to get beyond level five.

You can access this mission hub to queue up for any type of battle for which you qualify. In beta there were 5 kinds of PvP missions and 5 kinds of PvE missions. The PvP consists of standard capture and hold, attack/defend, escorts, and nothing terribly new or groundbreaking. It should be noted that the maps for each are very well done and thought out, though, to compensate for the lack of ingenuity in the modes themselves. Each PvE mission select had several varied maps, picked out at random, and a seemingly random boss at the end as well. All weapons are viable in each setting, which includes your melee due to its ability to deal massive damage and its bonus effects when hitting opponents from behind.

PvP typically breaks teams into 10 each and randomly throws people on each team unless you queued up as a team to begin with. The only penalty on death in PvP is dropping a health orb that"s worth about 1/3rd of your max HP as a heal for the person that picks it up, and the humiliation of running back from your respawn point. One of the neat things they"ve introduced is a mobile respawn location people can deploy to front lines and behind obstacles to quickly reinforce hot spots. Of course, these can also be destroyed and the team lacking a respawn beacon near the objective is at a serious disadvantage.

PvE boils down to 4 goons storming a facility and taking out a boss target. Unlike PvE in typical MMO"s though, the normal enemies can and will kill you if you engage in a stand-still firefight. You have to play smart and use cover and take advantage of how they lead their shots to have any kind of chance. Of course, having a Medic or Robotics at your back and an Assault at the front soaking up damage greatly increases your chance of survival, but the queue system doesn"t care about the makeup of your team. (I"ve been teamed up with 3 Recons as a Robotics before, which certainly led to some creative tactics.)

Experience points are given out at the end of a mission based on your performance score with a hearty bonus given to the winners. If you manage to win the PvP round, or complete a PvE matchup without too many deaths, you get a cash award, which can be used towards crafting or customization of your character.  The amount of experience needed to level starts off at about 2-3 missions per level, and increases by about three missions every five levels.  I never really noticed a particularly bad grind--the gameplay isn"t about filling experience meters, it"s about shooting people in the face! Leveling does unlock skill points and new weapon types to mess around with though, so if you want to get creative with your load out for a mission, you will have to level some to enable that.

Speaking of your load out, you have 15 device points with which to enter a mission. Your melee weapon, jetpack, and boost (ability charged with dealing damage) are all free and should be with you on every mission. From there you can assign a standard ranged weapon, a specialty, and 3 off-hand devices. The options for each are specific to the class you"ve chosen. Each item you"ve picked can be assigned a weight of 1 to 4 points, with increasing points giving increased potency to the item. You do not have to fill all slots, so it"s not too uncommon to see Assaults running around with a minigun and no sidearm so they can afford more potent off-hands.

Close combat is brutal, and requires good reaction time to avoid being blocked.

You"ll also get skill points as you level up, which can be put into a skill tree to unlock minor bonuses to certain items you"re using. There are two unique trees to each class and one shared, fairly generic one. There is no penalty for resetting and reallocating your skill points so you are free to experiment as you see fit. Using this system to power up devices you"ve decided to bring along at level 4 is generally advised, as they"ll be your primary weapons.

A lot of systems are still being overhauled and fine-tuned. Crafting is in a bit of an odd spot at the moment--items have limited durations/uses and the material cost for creating anything is rather prohibitive The Agency vs. Agency combat system, which can be summed up as a quest to take over the most land possible, takes place only at certain times of day to prevent the loss of territory overnight. If you"re not able to be on at the specified time, you"ll never get a shot at that piece of the pie. Hi-Rez is doing their best to make these systems enjoyable for everyone and they received many patches in the last month alone.

Global Agenda is all about taking class-based shooters to the next level. A subtle experience system handles the unlocking of gear without overpowering the characters since no matter how high you level, your base stats remain the same. Many creative weapons are at work, and the map design is top-notch. If you"re sick of one kind of stage, a multitude of others is a click away. It"s strangely addicting and I"ve spent many a night until sunrise happily filling people full of holes. My only regret is that I"ll have to start over soon with the beta over and Head Start coming up. Hopefully I"ll see you there!  
Ранг 9 Responsor (9) 01 Февраля 2010, 03:08 Комментарии [0]
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